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Rotation of coordinates and collision with an angled surface

by admin on November 27, 2007 · 0 comments

in Flash CS3, Trigonometry, Tutorials

Hi all,

This tutorial is a start in the field of advanced effect applied to Flash CS3 with Actionscript 3.0.
We saw how to rotate the coordinates of a MovieClip using a trigonometric formula.

We will now see how to rotate a whole system of coordinates.

Surely, it will have happened to you to have to intercept a collision in between two MovieClip as for instance a small ball and a vertical or horizontal surface.
We have seen how to do it in the tutorial that explains how to bounce a ball.

Instead what would happen if the surface would not be anymore horizontal but angled?
I mean as if the surface was going downward.

How to simulate the physical situation as if in reality we took a ball and made it bounce against a 45° tilted surface?

This is when the thing gets a great deal harder to realise and none of the formula used before and even less the hitTestObject can resolve this problem.
So…how can we do it?

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