The series of articles/tutorials on the trigonometry applied to Actionscript 3.0 carry on.
We get into the heart of this argument using angles, radius, sinus and cosinus.
In this example, we will see how to move a simple ball using trigonometry.
We will see how to create an effect with more balls using the library’s MovieClip ID to create more instances of the same MovieClip. Everything under an interval.
At the end, we will see how to apply this effect to a mask.
Let’s take a look at the code…






