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Posts tagged as:

drawing

Coloring regions of images using floodFill method of Actionscript 3.0

by admin November 5, 2009 Drawing with Actionscript 3

In this tutorial we see how to color the sections of an image using the method floodFill() of the BitmapData class of Actionscript 3.0. This method works almost like magic wand tool in Photoshop (or other photo editor) with a setting of zero tolerance. It fills in all contiguous regions of the same pixel color [...]

Drawing polygons

by admin October 30, 2007 Drawing with Actionscript 3

Greetings to all! I created an Actionscript 3.0 class which allows to draw polygons. Other then the practical use of it, this class is purely educational. It is a good example for those of you who wants to learn OOP programming and read the Actionscript 3.0 tutorials of FlepStudio . As any class, it has [...]

Importance of Array class

by admin September 25, 2007 Flash CS3

Greetings to all! Why this article? Simple. Many of you have used with Actionscript 2.0, forms and techniques which with the version 3.0, would only create varied errors and would bring negative result. Often, I receive e-mails with strange questions such as: – how do I create the name of a variable in runtime? It [...]

Graphic patterns

by admin September 24, 2007 Drawing with Actionscript 3

More then once, we saw how to design with Actionscript 3.0: – example 1 – example 2 – example 3 But, have you ever tried to design patterns with Actionscript? It is not so difficult and we can obtain some really nice backgrounds. Clearly who has good design skills could create them with Photoshop or [...]

Example 5

by admin August 24, 2007 Flash CS3

Today, we are back to the trigonometry applied to Actionscript 3.0. In this example of drawing in runtime I used sinus and co sinus. Before starting this tutorial, I recommend to those who have not done so yet, to read the articles in the section Trigonometry and Flash CS3 .  It would then be easier [...]

Drawing with Actionscript 3 Example 3

by admin July 6, 2007 Drawing with Actionscript 3

Greetings Third appointment with the runtime drawing. Third appointment with the Drawing API of Actionscript 3.0. In this article, I will use the beginGradientFill mehod together with a Matrix similar to GradientBox. As always, I invite you, once the script studied, to try yourself some experiments giving space to your fantasy…and…why not, if you fancy [...]

Drawing with Actionscript 3 Example 2

by admin June 18, 2007 Drawing with Actionscript 3

Hey ! Here is the second article of a series ‘Drawing with actionscript 3.0′. For those of you who has not read the first article, you can read it here: Drawing with Actionscript 3.0 – script 1 This time I use the Point class to form the design. Black background and white lines but it [...]

curveTo Method

by admin June 11, 2007 Animations

As we have already seen in some scripts (see Drawing with Actionscript 3.0 ) the Drawing API methods with Actionscript 2.0 (lineTo, curveTo, moveTo, ect ect) can now be called with Actionscript 3.0 using the graphics property of the MovieClip Class (MovieClip.graphics.lineTo, MovieClip.graphics.curveTo, MovieClip.graphics.moveTo, ect ect). In this article, I would like to point your [...]

Drawing with Actionscript 3 Example 1

by admin May 28, 2007 Drawing with Actionscript 3

Using Actionscript ( in this case version 3.0 ) you can create drawings at runtime. Applying some Trigonometry to Actionscript, you can really do some interesting things, often useful to add some nice little details to our Flash application. Obviously, the more Physics and Trigonometry you know, the more you get to know Actionscript, and [...]