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Posts tagged as:

collisions

Kinematics with Actionscript 3 example 1

by admin October 17, 2008 Animations

So far we have seen how to use Actionscript 3.0 to create effects and animations. We have seen how trigonometry, the Pythagorean theorem, collisions and much more. Now I would like to open a chapter on the kinematics applied to Actionscript 3.0. For those who do not know, the kinematics is a branch of mathematics [...]

Multiple collision on angled surface

by admin December 6, 2007 Flash CS3

Hi! Concerning the trigonometry applied to Actionscript 3.0, last time we have seen how to control collisions and bouncing on angled surfaces. Since the reported example was on an unique surface, in this tutorial we will see how to use the same trigonometric formulas applied to more angled surfaces. In substance it doesn’t change very [...]

Pythagorean theorem collision detection between two MovieClips

by admin July 10, 2007 Animations

Here we are at our second appointment with the Pythagorean theorem. I advise you to read the first part of this article so to better understand what will come next. In the first part, we saw how to calculate the distance in between two objects. Now, we will discover how to detect the collision of [...]

Detecting collisions

by admin July 8, 2007 Animations

We are arrived at a very interesting subject. Specially for who wants to develop Flash games, the collision in between objects are fundamentals and often needed. With FlepStudio, we will discover 4 types of them: -collision in between MovieClip and straight virtual/drawn lines, using the conditional logic – collision in between MovieClip and virtual/drawn points, [...]