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From the category archives:

Trigonometry

Multiple collision on angled surface

by admin December 6, 2007 Flash CS3

Hi! Concerning the trigonometry applied to Actionscript 3.0, last time we have seen how to control collisions and bouncing on angled surfaces. Since the reported example was on an unique surface, in this tutorial we will see how to use the same trigonometric formulas applied to more angled surfaces. In substance it doesn’t change very [...]

Rotation of coordinates and collision with an angled surface

by admin November 27, 2007 Flash CS3

Hi all, This tutorial is a start in the field of advanced effect applied to Flash CS3 with Actionscript 3.0. We saw how to rotate the coordinates of a MovieClip using a trigonometric formula. We will now see how to rotate a whole system of coordinates. Surely, it will have happened to you to have [...]

Example 6 rotatory movement and direction

by admin November 12, 2007 Flash CS3

Hi! We saw diverse techniques on how to apply the trigonometry to Actionscript 3.0 . With this tutorial, we will see how to manage the rotatory movement of a MovieClip and the direction of movement. I will clearly make a purely didactic example and as always it will depend on ourselves to find a practical [...]

Example 5

by admin August 24, 2007 Flash CS3

Today, we are back to the trigonometry applied to Actionscript 3.0. In this example of drawing in runtime I used sinus and co sinus. Before starting this tutorial, I recommend to those who have not done so yet, to read the articles in the section Trigonometry and Flash CS3 .  It would then be easier [...]

Example 4

by admin July 12, 2007 Flash CS3

Here is another example that carries on the theme of the trigonometry applied to Actionscript. Regarding the code, you will find nothing new that has not already been published in this blog. I ‘attach’ MovieClips in runtime as in the article attachMovie removed to which I apply some trigonometry that we have already seen in [...]

Example 3

by admin June 29, 2007 Flash CS3

The series of articles/tutorials on the trigonometry applied to Actionscript 3.0 carry on. We get into the heart of this argument using angles, radius, sinus and cosinus. In this example, we will see how to move a simple ball using trigonometry. We will see how to create an effect with more balls using the library’s [...]

Example 2

by admin June 13, 2007 Flash CS3

Here we are! We are back to the trigonometry (very fascinating eh…) This article is the second , but not least, part of the article Trigonometry with Actionscript 3.0 [example1]. This time, I will apply the trigonometry to the spring effect . Let’s get straight into it… Read more Related posts Example 3 (0) Rotation [...]

Example 1

by admin June 6, 2007 Flash CS3

Applying some trigonometry to Actionscript, we can realise some really nice effects and give the possibility to the user to interact in an amusing and creative way within our flash application. The following example will be the first in a series in which I will try to do my best to apply to Actionscript everything [...]