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From the category archives:

Animations

FishEye effect with Flash and Actionscript 3.0

by admin February 23, 2010 Animations

The following example shows how to create a Fish Eye effect to an image using Actionscript 3.0 and Flash CS3 or Flash CS4. First we need to import an image in the Flash library and then assign a class for Actionscript export, I have used such Oldwoman. In this way we can "attach" the image [...]

Flash images gallery using Blinds transition of Actionscript 3

by admin September 7, 2009 Animations

I created a simple image gallery slideshow that demonstrates how to use the Blinds class of Flash transitions. Class Blinds shows the movie clip object by appearing or disappearing rectangles. This effect requires the following parameters: numStrips: The number of stripes of the mask for the effect Blinds. Recommended value is 1 to 50. dimension: [...]

PixelDissolve transition with Actionscript 3

by admin September 5, 2009 Animations

The pixelDissolve class is part of transitions (Photo, Zoom, etc., etc.) of Flash. With the class PixelDissolve we can create a checkerboard effect of appearing / disappearing of our images. This effect requires the following parameters: xSections: An integer that indicates the number of rectangular sections along the horizontal axis. ySections: An integer that indicates [...]

Kinematics with Actionscript 3 example 2

by admin October 21, 2008 Animations

We saw in the last article as a segment move with the motion applied to Actionscript 3.0. I know, is pretty boring and simple but it is necessary to first understand the basics of what we will see in the future. Now it is time to move on and then see how to move a [...]

Kinematics with Actionscript 3 example 1

by admin October 17, 2008 Animations

So far we have seen how to use Actionscript 3.0 to create effects and animations. We have seen how trigonometry, the Pythagorean theorem, collisions and much more. Now I would like to open a chapter on the kinematics applied to Actionscript 3.0. For those who do not know, the kinematics is a branch of mathematics [...]

Experiment simulating z axis with Actionscript 3

by admin October 6, 2008 Animations

When I attended the courses of Actionscript ( at Italian Adobe training center Inside s.r.l. ), I have learned how to simulate the z axis and creating 3D effects. I’ve done some experiments, and I decided to share one of them with you. To try the experiment just click… Read more Related posts Kinematics with [...]

Angular acceleration and thrust effects

by admin October 2, 2008 Animations

We saw how to apply the physics to Actionscript. I remember you some examples: spring, spring an friction, spring with friction and gravity. In this tutorial we’ll see how to apply angular acceleration and thrust, very usefull for games development. Using a small airplane which I add 3 keyboard controls: left rotation right rotation thrust [...]

Blur moving

by admin December 14, 2007 Animations

Hello ! As I like very much the BlurFilter of Flash CS3, I prepared a simple tutorial to apply a blur effect to a MovieClip in motion. Basically, I create an interval to move the coordinates X of a MovieClip to the coordinate X of the mouse using an inertia effect. The more distant is [...]

MOUSE_MOVE effect

by admin October 31, 2007 Animations

Hi! This is a new example on how to create animations with Actionscript 3.0 and Flash CS3 . This time, I will show you how to create a Mouse Trailer, an effect based on the Event.MOUSE_MOVE. Also, I use 2 classes to take advantage of the inheritance of Actionscript 3.0. I think that this effect [...]

Trail effect

by admin October 16, 2007 Animations

Hello everybody! Here is a new example of animation created with Flash CS3 and Actionscript 3.0 . In this case, I simulate the trail of an object in movement. As always I underline the fact that this example is purely didactic (not to say that my graphics can be ugly) and therefore once learned the [...]

Fallen leaves effect

by admin October 8, 2007 Animations

Effect – Fallen leaves Good morning! Here is a new tutorial about animation realised with Flash CS3. After having seen how to simulate water and clouds , we will next see how to realise the effect of fallen leaves. Those leaves could be replaced with any other shape you fancy. I am not a graphic [...]

Apply BlurFilter to MovieClip sample 2

by admin October 2, 2007 Animations

Do you remember this first example ? Next is a second example of what can be obtained applying the BlurFilter to a MovieClip in runtime with Actionscript 3.0. In this case, I will use sinus and co sinus applied to the BlurFilter… Read more Related posts Zoomify (1) Yahoo Weather (0) Working with Flash CS3 [...]

Spring more friction and gravity

by admin September 7, 2007 Animations

This article carries on the series started with inertia effect. We saw next how to add the spring effect and the friction effect. Now, we will see the gravity and how to bounce a ball. Follow me… Read more Related posts Tweener caurina by Zeh Fernando example 2 (0) Trail effect (0) Timer vs ENTER_FRAME [...]

Mouse and proportions

by admin August 31, 2007 Animations

Greetings to all! Let us get back to some Actionscript effect (shall we call it recreation time?). We saw in an article the mouse move with an animation using the inertia and friction effect . This time, I would like to look to how to use the mouse position to create an object movement using [...]

ByteArray sound and synchronized graphics

by admin August 28, 2007 Animations

If you have downloaded the audio player from this site, you will have seen that during the mp3 reproduction, a graphic trace is drawn following faithfully the course of the sound. With this article, I would want to enter into the specific and analyse the code used to create that sound trace. If this was [...]

Multiple inertia

by admin July 11, 2007 Animations

Do you remember the effect seen in the article: Inertia with Flash CS3 ? Many scripts created by FlepStudio, are surely didactically valid, but if they are not applied to each of us imagination, they are not worth much. Reason for which, with this article I would want to show you what can be done [...]

Pythagorean theorem collision detection between two MovieClips

by admin July 10, 2007 Animations

Here we are at our second appointment with the Pythagorean theorem. I advise you to read the first part of this article so to better understand what will come next. In the first part, we saw how to calculate the distance in between two objects. Now, we will discover how to detect the collision of [...]

Detecting collisions

by admin July 8, 2007 Animations

We are arrived at a very interesting subject. Specially for who wants to develop Flash games, the collision in between objects are fundamentals and often needed. With FlepStudio, we will discover 4 types of them: -collision in between MovieClip and straight virtual/drawn lines, using the conditional logic – collision in between MovieClip and virtual/drawn points, [...]

Spring on 3 points

by admin July 5, 2007 Animations

Here we are once again on how to use the spring animations ( see article: Animations with Flash CS3 – spring and friction ). This time, I use the spring effect on a MovieClip moved from 3 points and so, the movement will be dominated by the 3 different forces. Clearly, giving space to your [...]

Spring and friction more mouse

by admin June 25, 2007 Animations

Here we are with another article reguarding spring+friction. For the ones who has not read: inertia,  acceleration , spring and spring and friction, I suggest to give them a look to understand what I will talk about next. This time I will apply the effect based on the coordinates of the user’s mouse. I would [...]